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fableA
falsehood; a lie.
Fiction; untruth; falsehood.
A story about
legendary individuals and exploits.
A
deliberately false or improbable account.
A
short moral story (often with
animal characters).
A
story about mythical or
supernatural
beings or events.
A usually short narrative making an
edifying or cautionary point and often employing as
characters animals that
speak and
act like
humans.
A feigned story
or tale, intended to instruct or amuse; a fictitious
narration intended
to enforce some useful
truth or precept; an apologue.
The
plot, story, or connected series of events, forming the subject of an
epic or dramatic poem.
Any story told to excite
wonder;
common talk; the theme of
talk.
Long before the written
word, in primitive times,
stories were passed on from generation to generation by
word of mouth. Many of the fables and
fairytales we
know today were
based on those old stories.
Aesop was a storyteller and
philosopher who
lived in ancient Greece and
wrote the stories down in 300
BC. His stories featured animals as the main characters, facing the same
situations we face every day. His stories showed how a
problem can be solved or how a lesson is
learned, dealing with
emotions such as jealousy, laziness, and
lying.
Hans Christian Anderson, who
lived in Denmark in the 19th century,
as a child was considered ugly and had
very few friends. This caused him to read quite a bit and dream even more. Hans moved to Copenhagen and tried to
become an actor when, at 14
years of age, his father died. At the age of 30, he
decided to write down the stories he had been concocting and telling to
children across the countryside to pay
for his travels. These stories, such as "The Princess and
the Pea" "The Emperor's New Clothes"
and "The Ugly Duckling" have become treasured
classics told to children the
world over.
Jacob and Wilhelm Grimm were
brothers who lived in Germany in the 19th century.
After their parents died, the brothers traveled
around the country and gathered stories from the local
inhabitants. Upon the publication of the tales they had gathered, the
brothers became famous. Included in their collection
of stories are "The
Wolf and the Fox", "Hansel and Gretel"and "Snow White and the Seven
Dwarves".
The stories of
Aesop,
Hans Christian Anderson and
Jacob and Wilhelm Grimm have become
intertwined with our culture, enriching and enhancing all of
our lives with their
entertaining tales and lessons.
In the
New Testament fable is
defined as the traditions and
speculations, "cunningly devised fables", of the
Jews on religious questions (1 Tim. 1:4; 4:7; 2 Tim. 4:4;
Titus 1:14; 2 Pet. 1:16). In such passages the word
fable means any thing
false and unreal. But the word fable is used as almost equivalent to parable. Thus
we have (1) the fable of Jotham, in which the trees are
spoken of as choosing a king (Judg. 9:8-15); and
(2) that of the cedars of Lebanon and the
thistle as Jehoash's
answer to Amaziah (2 Kings 14:9).
A body or
collection of stories.
Brief description
accompanying an illustration.
A
story about mythical or
supernatural
beings or events.
An inscription or a title on
an object, such as a coin.
A
romanticized or popularized myth of modern times.
One that inspires legends or achieves
legendary fame.
A story regarding saints;
especially, one of a marvelous
nature.
An explanatory table or list of the
symbols appearing on a map or chart.
Any
story coming down from the past, but not verifiable by
historical record; a
myth; a fable.
An unverified story
handed down from earlier
times, especially one popularly believed to be historical.
That which is appointed to be
read; especially, a chronicle or
register of the lives of saints, formerly
read at matins, and in the refectories
of religious houses.
An inscription, motto,
or title, esp. one surrounding the field in a medal or coin, or placed upon
an heraldic shield or beneath an engraving or
illustration.
Legend has it that
there was a queen named Scheherazade
who had been captured and sentenced to death by the
Sultan Schahriah of Arabia. In order
to save her life she told
him tales of intrigue and adventure, stopping at the most exciting part, so he
would have to keep her alive for one more
night to hear
the ending of the story.
After 1,001 nights, the sultan granted her
freedom and she became his wife. She then recorded
the stories so all could
enjoy them. These stories included 'Sinbad the Sailor', 'Ali Baba and The Forty
Thieves', 'The Barber's story of his
First Brother', 'The story of the
Husband and the Parrot' and 'Aladdin and the Magic Lamp'.
Legend
comes from the Latin adjective legenda, "for
reading, to be
read," which referred only to
written stories, not to
traditional stories
transmitted orally from generation to generation. This restriction also applied
to the English word legend when it was first used in
the late 14th century in reference to written
accounts of saints' lives, but ever since the 15th
century legend has been used to refer to traditional stories as
well. Today a legend can also be an
individual or achievement worthy
of inspiring such a story.
Anyone or any thing whose fame
promises to be enduring, even if the renown is
created more by the mass
media than by oral tradition. Thus
we speak of the legendary
accomplishments of a major-league baseball star or
the legendary voice of a famous opera singer. This usage is
common
journalistic hyperbole, and 55 percent of
the Usage Panel accepts it.
A
lie.
A tale.
A
trivial lie.
An anecdote.
A short story.
A short account of news.
A
news article or
broadcast.
The
plot of a
narrative or
dramatic work.
A
euphemism or
child's word for
a lie; a fib.
Record or
narrative
description of past events.
The background
information regarding some
thing.
Romantic legend or tradition: a hero known to
us in story.
An account or report regarding
the facts of an event or group of events.
An account or recital of an event or a series of events, either
true or fictitious.
Some thing viewed as or providing material for a
literary or journalistic
treatment.
A complete horizontal division of a building, constituting
the area between two adjacent levels.
The set of rooms on the same
level of a building as a floor, or the
space between two
floors.
A usually fictional prose
or verse narrative
intended to interest or amuse the hearer or
reader.
A narration or recital
of that which has occurred; a description of past events; a
history; a statement; a
record.
The relation of an incident or minor event; a short
narrative; a
fictitious narrative less
elaborate than a novel; a short
romance.
A horizontal division of a
building's exterior considered architecturally, which need not correspond
exactly with the stories within,
also written storey.
A story is the distance from one floor to
another; as, a story of nine or ten
feet in elevation. The
spaces between floors are
numbered in order, from below upward; as, the lower, second, or third story; a
house of one story or of two stories or a building of five stories.
"Anyone who
reads a novel for pleasure or
instruction takes an interest in both the closed
fictional reality of that novel and in the
ways the book provides models or
examples of the kind of life that a reader might or
might not chose to live.
Novels are not written to be read
objectively or dispassionately, as if by some nonhuman intelligence. A reader
who identifies with the characters in a novel is not reacting in some naive
way that ought to be outgrown or
transcended, but is performing one of
the central acts of literary understanding." - Edward
Mendelson
There are seven basic plots that
tell the human tale.The first and
most basic plot is overcoming the Monster. A
hero on behalf of a community sets out to challenge and slay some
monstrous deadly figure. The malevolent monster personifies the dark
power of the human
ego.
Selfish figures
overshadow the disregarded
hero or heroine
of the second type of plot which involves a Rags to Riches
scenario. The hero or
heroine is eventually revealed as someone
exceptional and the story usually ends on the image of
a man and woman united in perfect love.
A third
plot, the Quest, centers on the battle of a
hero and his companions to reach some far-off
and priceless goal. In the end the
power of darkness is overcome, the
treasure is secured and the kingdom is established.
Again we often see the hero
united with the
woman he loves.
The fourth plot is another
type of story based on a journey, Voyage and Return. The heros
or heroines drop out of their familiar
world into an abnonnal world. Its strangeness, at first exhilarating,
gradually turns to nightmare until, in a final
thrilling escape, they return to where
they began.
A fifth plot is that of Comedy.
Usually, if not always, this is about the confusion that keeps a
hero and heroine apart. Finally, all misunderstanding is
resolved as darkness gives
way to
light and the hero and heroine
are united and
live happily ever after.
The essence of
Tragedy as a basic plot is that it shows us what happens
when heros or heroines pass under the spell of the
dark power of
the ego. Initially they may
enjoy
dreamlike success but gradually the
dream turns into nightmare and they are destroyed.
The seventh and last plot is
Rebirth. A
hero or heroine
becomes imprisoned by the dark,
egotistical power in some state of living
death, similar to the living death that
encompasses all who strive endlessly for material
possessions. Eventually
hero or heroine
is liberated by some redeeming figure to end yet
again on an image of
light
triumphing over
darkness, life and love over
death and separation.
Understanding how each of
these plots work is the gateway to unraveling
the mystery of how stories
work, and why we tell them. Great
archetypal
patterns shape our instinctive drive to
create and follow stories.
Stories,
legends, myths and
fables that survive
the centuries all follow one of the seven basic
patterns of Overcoming the Monster, Rags
to Riches, the Quest, Voyage and Return, Comedy, Tragedy or
Rebirth.
The
ending that resonates with all humankind is
the archetypical
image of a man and a woman,
masculine and feminine, brought together in perfect
love with the light
triumphing over
darkness, which is still the most
completely resolved happy ending to any story,
legend, myth or
fable.
parablea proverb
a similitude
a comparison
a
prophetic utterance
to represent by
parable
A simple story illustrating a moral or religious
lesson.
A short moral story often with
animal characters as in
Aesop's fables.
A placing beside; a comparison; equivalent to the Hebrew
mashal, a similitude.
A saying or story in which
something is expressed in terms of something
else.
A short allegorical story designed to illustrate or teach
some truth, religious principle, or
moral lesson.
A statement or comment
that conveys a meaning indirectly by the use of comparison, analogy,
metaphor or the like.
A short
fictitious narrative of something which might really occur in
life or nature, by means
of which a moral is drawn.
In a more
restricted sense, a comparison of earthly with
heavenly things, "an earthly
story with a heavenly heavenly," as in the parables
of Jesus.
Instruction by parables has been in use from before recorded
history.
A fictitious story,
individual, or
thing.
Such stories considered as a group.
A
fiction or half-truth,
especially one that forms part of an ideology.
A traditional story accepted as
history; serves to
explain the
worldview of a humans.
An individual or
thing existing
only in imagination, or whose actual
existence is not verifiable.
A
popular belief
or story that has become associated with a
individual,
institution, or occurrence,
especially one considered to illustrate a
cultural ideal.
A
traditional, typically ancient story
dealing with supernatural
beings, ancestors, or heroes that serves as a
fundamental type in the
worldview of a humans, as
by explaining aspects of
the natural Earth or delineating the psychology, customs, or ideals of society.
A
story of great but unknown
age which originally embodied a belief regarding some fact or
phenomenon of
experience, and in which often the
forces of nature and of the soul are
personified; an ancient legend of a god, a
hero, the origin of a race, etc.; a wonder story of prehistoric
origin; a
popular fable which
is, or has been, received as historical.
"There is intrinsic value
in our myths, and if our children studied them
earnestly, they would see elements
common to all
myths and cultures.
They would learn that the
Babylonians had many
creation myths and
that the most famous one was not about
Marduk but about a
garden, the first garden:
the Judeo-Christian biblical
creation myth has its
roots in Babylonian
myth."- Denise Clary-Wilson
of dreamweavers,
mythmakers and storytellers
Miracles
are the product of creative story tellers. Miracles are used by the storyteller to
embellish a hero or incident by using a breach
of natural laws as an example of
supernatural power. Using miracles in a story allow characters and
situations to become larger than life thus stirring the emotions of the listener more than an ordinarily
mundane character or event could.
From the
storyteller's perspective there is an attempt to create a mystery in
the listener's mind.
Most
natural mysteries, or
miracles, are based upon the occurrence
of low probability events that
naturally happen by
chance from time to time coupled with
emotional and/or conceptual epiphanies experienced within the observer of the event as
something that goes beyond anything previously understood or
experienced. As the conceptual
understanding of
reality is breached it appears to the befuddled
intellect as if the very laws of nature
have been breached.
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This web site is not a commercial web site and
is presented for educational purposes only.
This website defines a new religious
ideology to which its author adheres. The author feels that the falsification
of reality outside personal experience has created a populace unable to discern
propaganda from reality and that this has been done purposefully by an
international corporate cartel through their agents who wish to foist a corrupt
version of reality on the human race. Religious intolerance occurs when any
group refuses to tolerate religious practices, religious beliefs or persons due
to their religious ideology. This web site marks the founding of the religion
aptly named The Truth of the Way of Life - a rational religion based on reason
which requires no leap of faith, accepts no tithes, has no supreme leader, no
church buildings and in which each and every individual is encouraged to
develop a personal relation with God through the pursuit of the knowledge of
reality in the hope of curing the spiritual corruption that has enveloped the
human spirit. The tenets of The Truth of the Way of Life are spelled out in
detail on this web site by the author. Violent acts against individuals due to
their religious beliefs in America is considered a hate
crime.
This web site in no way condones violence. To the contrary
the intent here is to reduce the violence that is already occurring due to the
international corporate cartels desire to control the human race. The
international corporate cartel already controls the world central banking
system, mass media worldwide, the industrial military complex of America and is
responsible for the collapse of morals, the elevation of self-centered behavior
and the destruction of global ecosystems. Civilization is based on cooperation.
Cooperation does not occur at the point of a gun.
American social mores
and values have declined precipitously over the last century as the corrupt
international cartel has garnered more and more power. This power rests in the
ability to deceive the populace in general through mass media by pressing
emotional buttons which have been preprogrammed into the population through
prior mass media psychological operations. The results have been the
destruction of the family and the destruction of social structures that do not
adhere to the corrupt international elites vision of a perfect world. Through
distraction and coercion the direction of thought of the bulk of the population
has been directed toward solutions proposed by the corrupt international elite
that further consolidates their power and which further their purposes.
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the capacity for intelligent, reasonable, rational, insightful and unpopular
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